Tag: 1985

Willy the Worm

Description:


The object of the game is to reach the bell without being squashed by a cannonball or running out of time. Extra points may be earned by getting presents along the way and by jumping over the balls. After you reach the bell you will be awarded points for the remaining time and you will advance to the next screen.
The game is played with the four arrow keys to make Willy the Worm run left and right and climb ladders up and down, and the spacebar to make him jump. (Note that when jumping, Willy can change directions in mid-air. This can be extremely useful!) Any other key makes him stop.
The bonus counter is displayed at the bottom of the screen. It starts at 1000 and counts down by tens. When you finish a level, the remaining bonus is added to your score. If the bonus gets to 0, you lose a worm and start the level over. Jumping over one or more balls earns 20 points. Getting a present is 100 points. After the game, the high scores are displayed in two lists. The ‘Daily Pinworms’ list resets each time you enter the program, while the ‘All-Time Nightcrawlers’ list is saved on disk.
You can also use the editor to make your own game.

SCREENSHOTS:

YEAR:

1985

PUBLISHER:

Alan Farmer

Voodoo

Description:


‘The sun is breaking over the horizon. You have just awakened to find yourself lying on a beach, wet and exhausted, the surf gently lapping at your feet. You begin to remember last night’s ordeal — the dark clouds gathering, the torrential downpour, the whitecaps crashing against your boat until it came apart in the storm. You hadn’t been prepared for the weather to turn so suddenly, but then you’d heard that anything can happen in these islands.
Struggling to your feet, you get your bearings from the sun. Looking down, you notice large footprints in the damp sand around you. A creepy feeling steals over you. Who would just stand there looking at a castaway without trying to help? Wringing out your T-shirt and shorts, you quickly put such thoughts out of your head. You’ve got to find out where you are.
Sparkling white sand lines the shore of this cove which curves to the west for about a thousand feet. To the east, waves crash against a large pile of rocks. There is an opening in the palm trees to the north. As you gaze out to sea, three large fins break through the water about twenty-five feet from the shore.’

SCREENSHOTS:

YEAR:

1985

PUBLISHER:

Mindscape

Telengard

Description:


A CGA RPG game with all the classic RPG features.
You’re a noble sir and you have to fight and explore an evil dungeon.

SCREENSHOTS:

YEAR:

1985

PUBLISHER:

Avalon Hill